JOURNAL OF EDUCATIONAL TECHNOLOGY & SOCIETY, cilt.28, sa.2, ss.393-396, 2025 (SSCI, Scopus)
3D Multi-User Virtual Environments (MUVEs) have increasingly become more practical with
faster Internet connections, the high processing capacity of ICT devices, and the readiness of learners. However,
the educational potential of these immersive worlds in academic settings is closely linked to the combination of
appropriate pedagogical and technical design elements. 3D MUVEs that only offer a more immersive experience
for their users run the risk of becoming purely performative platforms if they fail to offer appropriately enhanced
pedagogical approaches. We, therefore, invite the academic community to focus more on the pedagogical
approaches of 3D MUVEs. In this context, this collection of papers aims to outline pedagogical approaches and
implementations based on immersive user experiences in 3D MUVEs. It contributes to this field of education
with three distinguished papers ranging from theoretical frameworks of user acceptance to training practices for
skill development. The findings and suggestions in these papers will provide valuable insights for the academic
community and for practitioners willing to benefit from the affordances of 3D MUVEs for learning purposes.