Reinventing pedagogies and practices of 3d multi-user virtual environments (MUVEs) with the rise of blended learning


Doğan D., Demir Ö., Çınar M., Tüzün H., Thomas M. K.

JOURNAL OF EDUCATIONAL TECHNOLOGY & SOCIETY, cilt.28, sa.2, ss.393-396, 2025 (SSCI, Scopus)

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 28 Sayı: 2
  • Basım Tarihi: 2025
  • Dergi Adı: JOURNAL OF EDUCATIONAL TECHNOLOGY & SOCIETY
  • Derginin Tarandığı İndeksler: Scopus, Social Sciences Citation Index (SSCI), Education Abstracts, Educational research abstracts (ERA), ERIC (Education Resources Information Center), Psycinfo, Directory of Open Access Journals
  • Sayfa Sayıları: ss.393-396
  • Ankara Üniversitesi Adresli: Evet

Özet

3D Multi-User Virtual Environments (MUVEs) have increasingly become more practical with

faster Internet connections, the high processing capacity of ICT devices, and the readiness of learners. However,

the educational potential of these immersive worlds in academic settings is closely linked to the combination of

appropriate pedagogical and technical design elements. 3D MUVEs that only offer a more immersive experience

for their users run the risk of becoming purely performative platforms if they fail to offer appropriately enhanced

pedagogical approaches. We, therefore, invite the academic community to focus more on the pedagogical

approaches of 3D MUVEs. In this context, this collection of papers aims to outline pedagogical approaches and

implementations based on immersive user experiences in 3D MUVEs. It contributes to this field of education

with three distinguished papers ranging from theoretical frameworks of user acceptance to training practices for

skill development. The findings and suggestions in these papers will provide valuable insights for the academic

community and for practitioners willing to benefit from the affordances of 3D MUVEs for learning purposes.