CLINICAL FEASIBILITY OF XBOX KINECT (TM) TRAINING FOR STROKE REHABILITATION: A SINGLE-BLIND RANDOMIZED CONTROLLED PILOT STUDY
JOURNAL OF REHABILITATION MEDICINE, cilt.49, sa.1, ss.22-29, 2017 (SCI-Expanded, Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 49 Sayı: 1
- Basım Tarihi: 2017
- Doi Numarası: 10.2340/16501977-2183
- Dergi Adı: JOURNAL OF REHABILITATION MEDICINE
- Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus
- Sayfa Sayıları: ss.22-29
- Anahtar Kelimeler: stroke, rehabilitation, serious games, virtual reality, Xbox Kinect (TM), UPPER EXTREMITY FUNCTION, MODIFIED ASHWORTH SCALE, MOTOR FUNCTION-TEST, UPPER-LIMB, MOVEMENT THERAPY, VIDEO GAMES, RELIABILITY, INDIVIDUALS, POSTSTROKE, SURVIVORS
- Açık Arşiv Koleksiyonu: AVESİS Açık Erişim Koleksiyonu
- Ankara Üniversitesi Adresli: Evet
Özet
Objective: To evaluate the feasibility and safety of Xbox Kinect (TM) training of the upper extremity in subacute stroke rehabilitation.